free team building activities ideas (2) (1)

free ideas for team exercises and activities - for team-building, training, employee motivation, learning and development, recruitment, and other group activities

Free team building games, activities and exercises for team development employee motivation. See also the other team building games and activities on this website.

See also the tips for planning and running team building activities and the free tips on planning and running workshops for team building and organisational development.

Use and adapt these free team building games and exercises ideas to warm up meetings, training, and conferences.

These free team building activities, games and exercises are also great ice breakers for training sessions, recruitment group selections, meetings, workshops, seminars, conferences, organisational development, teaching and lecturing for young people and students. Team building games and activities are useful also in serious business project meetings, where games and activities help delegates to see things differently and use different thinking styles. Games and exercises help with stimulating the brain, improving retention of ideas, and increasing fun and enjoyment. Many activities and games can be used or adapted for children's development and education, or for kids party games. We cannot accept responsibility for any liability which arises from the use of any of these free team building exercises ideas or games - please see the disclaimer notice below. Always ensure that you have proper insurance in place for all team building games activities, and take extra care when working with younger people, children and if organising children's party games.

See the other team building games and activities (page 1) on this website.

team building games - are the exercises or games appropriate?

Before you decide to use any team building games with a group of people, think about whether the activities are appropriate for the team members and the situation. See the notes on checking that games or team activities are appropriate for your situation.

The subjects on this website increasingly feature ideas for developing the whole person.

Think beyond providing traditional work skills development. Explore everything, and show your people that you have a broader view about development - they'll have lots of ideas of their own if you let them see it's okay to think that way. Team building games are just a part of a very wide mix of learning and and development experiences that you can explore and facilitate for your people - try anything. If it helps your people to feel good and be good, then it will help your organisation be good too.

See the guidelines and tips for planning and running team building activities and the free tips on running team building workshops.

 

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Ensure that team-building activities comply with equality policy and law in respect of gender, race, disability, age, etc. Notably, (because the legislation is relatively new) team-building facilitators should be familiar with the Employment Equality Age Regulations, effective 1st October 2006, (UK and Europe). For example, a demanding physical activity might be great fun for fit young men, but if one of the team members is old enough to be a grandfather then think again, because it wouldn't be fair, and it might even be unlawful. The same applies to any activities that discriminate against people on grounds of gender, race, disability, etc.

Team-building games and activities have to agreeable and acceptable to team members, and the exercises have to be fair.

 

free team building games (2)

free team building games - warm-ups, quick games and exercises, ice-breakers, exercises and activities

These free team building games and exercises generally last less than one hour, and can be adjusted to create longer team building activities, depending on the sort of team building, ice-breakers, training development activities required. Review and discussion are often useful and helpful after exercises which have raised relationship issues, or changed people's perceptions. Plan and practise all unknown aspects of the activities before using them. Logistics, facilitation and especially how you split the group into the numbers of team members per team are factors which have a big effect on how the exercises work and the experience for all. See the team building activities guidelines for tips and techniques.

See also the activities and exercises on the team building ideas page 1 on this website, and the quizballs quizzes, especially the management and business quiz for aspiring managers and trainers, and anyone interested in managing people and organisations.

free games, exercises and activities (2) (1 - more activities and exercises here)

 

the CRITWATNF game (warm-ups, icebreakers, and for demonstrating that things are rarely as crucial as they seem)

See the acronym CRITWATNF (Currently Residing In The Where Are They Now File).

Explain it to the group.

Ask the group to think of an example - any example, from their own personal life (not too personal) or from work or the world of media, politics, economy, anything.

Discuss the examples.

Discuss how and why things can seem crucial one day, yet often can soon become completely insignificant, given a little time.

Discuss the influences of emotions, peer pressure, zietgeist, the media, daft unquestioning management, personal mood, etc., on relationships, strategy, decisions, work, life, etc.

Would life/work/society be better if we could all be more objective and critical, and less led by our emotions and by others?


passion to profit exercise (life change, self-employment, business start-up and development, outplacement and redundancy support, career change, self-determination and independence)

This activity is for groups or individuals facing or desiring career change, especially a move into self-employment or starting up their own new business.

It's a simple formula - at a glance:

1   2   3   4   5   6
your passion or passions + your strengths and your preferred working style + some research  + shape it all into something that people want + time to grow and develop = your new career or business, your independence and security

In more detail:

The exercise is not a substitute for conventional 'outplacement' counselling and training support, or for new business planning.

Instead it's an extra (quick and early) perspective, which for some people might be more help than traditional career advice, or complex business plans, since it focuses on making the most of your own passions and strengths, rather than being influenced by the job market or other market pressures.

Key introductory points:

This exercise seeks to:

The exercise is contained in the template below, and essentially follows the at-a-glance formula above:

For the purposes of this exercise, 'passions' are the things you love and enjoy, and typically that you are naturally good at too. 'Strengths' are your working and thinking styles - for example whether you are good with people or not; whether you are good with numbers, or machines, or processes; whether you are a logical or an intuitive thinker, etc. You will know your passions. The Multiple Intelligences Self-Test and the VAK Self-Test can help to confirm your natural strengths and preferred thinking and working styles. There is some overlap between passions and strengths, but essentially passions will tend to suggest what you can do and offer, whereas strengths tend to suggest how you will provide whatever offering you develop.

Experience, knowledge, skills and attitude can feature in, and for many people contribute to, both passions and strengths, but for the purposes of this exercise are best considered within strengths.

My personal situation provides an example of how a passion and strength can combine to create more meaningful work and a new business. One of my own passions is personal development. One of my strengths is writing. The combination of these two enabled me to develop this website. I am a better writer than a face-to-face trainer (although it took me a while to realise it). I know now that I can make very effective use of my passion by channelling it through written delivery. The internet offered a way to turn this into a new business. I'm not a web designer or programmer, but the combination of a passion and a strength proved powerful enough for me to overcome the technical challenges. The same will be possible for you: combine a passion with a strength, and amazing things are possible. I've seen it in very many people and the formula always seems to be similar.

Here's a different hypothetical example:

You might be stuck in work you hate. You have a passion for animals. You have strengths in working with people and organising and scheduling. Just a little research will confirm the enormous potential for all products and services related to animals. With some creative open-minded thinking, and adding in your other passions and strengths (all you are good at and love and enjoy - plus relevant experience, knowledge, skills and attitude), many possibilities for a new business or freelance service will begin to emerge. If you commit your time to develop and allow these ideas to grow (which is the essence of turning ideas or dreams into reality), then real choice and change inevitably follow, and an exciting new business if you want.

passion to profit template

action your own notes and commitments guidance notes
1. List your passions. In no particular order or structure - passions are what you love and enjoy, and will tend to be things that you are good at.   Everyone loves and is very good at something, and generally two or three things. Keep an open mind when you consider your own passions. It is possible to make a new career or business out of anything. Passions are not necessarily related to conventional work and how we imagine work to be, and yet every passion can be a career or a new business. A hobby is often a passion. A yearning or lifelonging is often a passion. Get feedback from positive friends about your own passions, especially if your confidence is at a low ebb. Everyone is fantasticat something, or potentially so. A passion (or combination of more than one passion) is the root of a truly successful new venture - be it a career change, becoming freelance, or starting a new business.
2. List your strengths. Strengths are your preferred working styles, including the way you prefer to connect with people.   Measure your Multiple Intelligences and your VAK style, to see your basic strengths and working style preferences (e.g., inter-personal, or numerical, or words and language) which will indicate your most natural and effective type of work and ways you can do and provide the work. Get feedback from positive friends, especially if your confidence is at a low ebb.
You experience (including hard knocks and tough times), your knowledge, skills and attitudinal strengths are all part of your strengths
3. Combine your of passion(s) and strengths. Look for combinations which could work together to produce an offering that people want or need, in a way that you can provide it enjoyably.   Mix and match your passions and strengths to create combinations which would work together as products or services, or a special expertise which others might need. Brainstorming is very useful for this stage of the process. Allow possibilities time and space to emerge. Do not let finance be an obstacle. It is possible to start most things on a small experimental scale with very little money. Time and commitment are far more important than financial investment. If there are some missing pieces (for example a qualification or vital bit of knowledge or training) use the goal planner. Use the goal planner anyway if you like to see organised elements and a timeline. Project management methods are helpful for people who prefer a structured or strongly planned approach. Other people prefer to work more intuitively, which is fine. You probably will not be able to decide and confirm exactly what you will be doing, and for whom and how, at this stage. Aim simply to come up with a shape of a new direction or offering, or set of ideas that excite you.
4. Research - investigate the potential for your ideas and possibilities above. Consider the best 'route to market' as well as the demand and values aspects. 'Route to market' includes in this context whether your offering is best provided via an employed position, or as a freelancer, or via a shop or office, or via the web, or other method of delivering what you have to offer, to the people who want it.   Ask friends. Look on the web for existing similar offerings, and for demand. Begin to imagine how a product or service could be provided and within what sort of business or financial model - basically how you'd monetise the provision - make money from it - which can be done in very many different ways. This process is just as useful for career change for employed work, as it is for breaking out as a freelancer or starting your own business. Crucially your research must give you confidence that the basic financials are viable: that there is demand for what you will be doing or providing; that the costs of provision do not exceed the price that people will pay or the revenues which can be generated from the activity. Be creative about the ways that revenue can be created. This website, for example gives everything away free, but due to its high traffic levels produces revenues via advertising, which is an effective financial model for many web businesses. Freelancing with several clients is often a much better way to derive income from a specialised personal offering than conventional employment. Some consumer offerings are better supplied via mail order, or door-to-door; other ideas are better suited to a shop, or a rented office. This is all part of the research: exploring and considering the best ways to deliver your offering. And remember that even if you stay within the world of employed work, you will work more enjoyably and profitably if you think and act like a supplier. The most successful employees behave like a business.
5. Time to grow and develop. Consider and decide how quickly you need to implement your plans.   Any worthwhile change usually takes time. Even if you have a lot of money to invest in a new business start-up, or some working capital to get you started in self-employment of some sort, time is crucial for refining and developing your offering, and for establishing yourself. That's why is useful to start now. A substantial new business can be built in five years easily. Google had achieved world dominance in ten. Self-employment takes two years to get properly established. A shop can open in a matter of days, but it takes many months to become established, no matter how much money is spent on advertising. This website took ten years to build. But it cost me nothing - just time. Think how you will feel if you are still in a job you hate in five years. Five years is enough for virtually any sort of career change. If you have plenty of time, start now, and your costs will be very low. Change costs more when it needs to be rushed. Given time you can start any sort of consumer business from home on a budget less than your weekly bar bill. Give up a holiday or two, and that's easily enough to start a small business. A small business, built on someone's passion(s) and strengths quite soon becomes a big business - enough for your personal security, independence and your pension. Time is no problem if you start now. Time also helps ideas to become polished into real gems. If you have a passion to work for yourself one day, or to start your own business, don't wait until you are forced to do it. Start it now in your spare time. A couple of hours a week would get you started. Then once you are started, your project has a life of its own and will pull you along with it, provided of course that you love and enjoy it. Again refer to the goal planner and if necessary the project management and business planning content, and any other relevant materials and tools here. That's what they are here for.
6. Your new business - this is you - working in whatever way is most appropriate and fulfilling for you, specialising in your passion, using your natural strengths - whether employed, self- employed or running your own business.

Visualise it and write it here.





  • Believe it and commit to making it happen.
  • Refine it constantly as it develops.
  • Give it time and space to grow.
  • Enjoy building it.
  • Start now.
  • Start very small if you like.
  • But start now.
People going through this process will mainly or eventually tend to end up working for themselves or running their own business. That's not to say you will start off like that, especially if you are young, when it is very helpful often to get your experience and establish contacts by working for an employer. The crucial point, whatever your work status, is to carve out a special value and independence for yourself that puts you beyond the whims of the employment market and uncaring employers. Certain people are always in work that they enjoy and are satisfactorily rewarded for. This is because they are doing something that they love and which they are brilliant at, which allows them to behave very independently. This option is available to everyone, and its value to the individual is greater than any pension fund.

Suggestions and improvements are especially welcome for this personal development aid. Please send them.


quick paper tower icebreaker (warm-up, creative thinking, and/or teamwork, skills and process analysis)

A quick table-top exercise for individuals or teams, and a quick version of the bigger newspaper tower activity.

Issue a single sheet of paper (A4 or international equivalent) to each group member (or one sheet per team if the exercise is to be played as a team game).

Instruction:

Using the sheet of paper only - no other materials - construct the tallest free-standing structure - in 5 minutes.

Points to review:

Incidentally the best technical approach to this task almost certainly requires the construction and use of connectable tubular rolled or triangular telescopic sections, made from lengthways strips of the sheet. Using this technique it is possible to make a tower at least three times higher than the length of the sheet. If you know better and/or have pictorial evidence of a better solution please send it to share with others on this webpage.

The exercise can be adapted to suit your situation, for example giving group members 15 minutes for the task and issuing an extra practice sheet of paper will increase the depth and complexity of the task and the review.


tree swing games (awareness and cooperation between teams, departments, divisions, corporations, nations, planets, etc)

In conjunction with the new collection of Businessballs tree swing cartoons, ask your people to draw tree swings to illustrate their own particular departmental culture/issues/challenges/priorities/relationships.

Or focus the exercise on illustrating the culture/style of competitors, suppliers, and any other significant internal or external group.

Focus especially on the differences in expectations between mutually depending groups. Ask people - what does each tree swing look like?

What does their own tree swing look like, and what tree swing do they expect of others? What sort of tree swing is expected of your team/department? And what can you best provide?

When you understand the differences it's easier to work on bridging them, so the differences have to be considered and shared first, or the gaps persist indefinitely.

Drawing - especially given an unusual perspective like the tree swing - is good for creativity and for exploring and sharing feelings and opinions - especially about gaps and matching expectations - which otherwise might not surface in normal discussions.

Rather like the poetry activities below, artistic tasks get people thinking in new ways.

Split the group into relevant teams - threes usually work well, although the exercise is adaptable for any numbers provided the team split reflects the development aims, and the exercises are facilitated to keep everyone involved.

Prompt ideas by showing the treeswing pictures, and then asking questions like:

The exercise does not aim to produce brilliant artwork - instead it aims to produce fresh thinking and simple visual ideas about the issues which cause outcomes to differ from expectations.

Successful work, business and organizations largely depend on matching needs and delivery in one way or another.

The tree swing provides a simple way to consider the differences between what's asked for, and what's provided, and then to explore which qualities in each are actually fair and valid, with a view to bridging the understanding and expectations gaps.

The activity is adaptable for young people in schools, as well as for grown-ups in any sort of work situation.

For everyone of course, there is also the opportunity to work with different media - even if it's just a few boxes of cheap coloured pencils from the pound shop.

As with so many of these self/mutual awareness activities, Johari Window is an excellent reference model.


poetry activities (poems exercises, creativity, icebreakers, johari awareness, thinking outside of the box, fresh perspectives)

Thursday 9 October is National Poetry Day in the UK, although you can be anywhere in the world to enjoy poetry.

Helpfully in 2008 the theme of National Poetry Day is WORK.

Poetry is great for creativity, fresh perspectives, and improving self/mutual awareness - (refer to Johari model).

Here are some ideas for bringing poetry into your workplace or school, whether for development activities or for the pure fun of it:

Icebreaker ideas/group discussion questions -

Other group ideas -

Individual ideas -

You will think of many more ideas for using poetry to add fresh perspective to work and play. Send your own ideas, and I'll add them here.

Incidentally the word poem is derived ultimately from the Greek word 'poema' (precisely 'póēma'), meaning 'thing made or created'. The word poet comes from Greek - poētēs - meaning 'maker'.


the 'what did you learn yesterday' exercise (icebreaker, self-development, life attitude, self-awareness, discussions about what learning and development means)

This is a powerful activity. Simple idea, and so potent.

Ask any group (to consider individually): What did you learn yesterday?

Review answers through discussion, brief statements, or presentations.

Optionally you can first establish what sort of learning qualifies to be mentioned, or leave that aspect open because it's obviously an interesting debate in itself which tends naturally to arise from the discussions prompted by the question.

Review angles:

You will think of lots more angles, and plenty more suggestions will arise in discussions.

Variations:

Larger groups can be split into smaller work teams to explore what teams have learned and the extent to which learning is shared and assimilated and applied.

(This exercise was inspired by a story which featured a reasonably famous autobiography about a father who always asked his children at the end of each day, "What did you learn today?", and this habit was said to have been very significant in forming the young person's positive approach to life and lifelong learning. If you know the book - I can't remember it - please tell me.)


tactical team shove ha'penny (icebreakers, teamworking, tactics, strategy, problem-solving, assessing and countering competitor threats)

Equipment: a table (at least four feet diameter) with a smooth surface, some coins, and (optionally) blu-tack, paper, colouring pens and scissors.

The activity also adapts as a larger-scale ball game on ground-level, explained at the end of this item.

Split the group to make at least two teams - maximum three people per team. Five teams of three per team is fine, so is four pairs or other similar splits. Size of teams, number of teams, and number of coins can all be adjusted to suit the situation. Increase the number of coins to increase the complexity and duration of the game, and to enable more players per team.

Issue each team at least six coins - ideally different sorts of coins, and ensure each team has the same number of similar coins. Different size coins create more tactical options.

Then, (optionally) instruct the team to create a team logo or emblem and to cut out and colour the shape and fix to their coins using the blu-tack, like a little sail. This is to make it easy to tell the difference between the teams when the coins are in play.

Otherwise, ensure that (when the coins are placed flat on the table) each team somehow differentiates their coins from the other teams. (For example if two teams are playing, one team can be heads and the other tails. Or you can issue coloured sticky spots or stars, etc.)

The object of the game is to shove the coins, one coin at a time, from the table edge, to create the closest grouping of coins on the table compared to the efforts of the other team(s).

Each coin should be moved once only by pushing it 'shove ha'penny'-style, using the pad of the hand at the base of the thumb: Place the coin (about a third of it) off the table edge, and strike it from the side against the edge of the table, using the pad of the hand.

The facilitator must be able to demonstrate this, and allow some practice for the teams to get used to the method and speed of the table, and for the teams to decide who in the team will do the shoving.

Rules:

  1. The winning team is the team to achieve the most (of their own) coins grouped into a specified area, which can be designated and measured by the facilitator before play commences by cutting or tearing a hole in the middle of a sheet of paper, to use as a template. The smaller the area, the more difficult the game is made. Around 12 inches diameter is a reasonable target area. (Do not put the paper on the table; use the paper to measure how many coins are in the groupings at the end of the game. Groupings can be anywhere on the table provided no coin is closer than 12 inches from the table edge.)
  2. Coin groupings must be at least 12 inches (30 cms) from the edge of the table (i.e., any coin closer to the edge of the table than 12 inches does not count towards the grouping).
  3. Each coin can be shoved once only.
  4. Coins may be shoved so as to move coins of own team, or teams may shove their coins to disrupt the groupings of other teams (which makes the game very tactical, and is reason for each team having similar coins since big heavy coins are generally advantageous and easier to use than small coins).
  5. Teams take turns to shove and only one team may shove a coin at a time (although for icebreakers and big quick games a time limit can be given instead within which teams can shove their coins freely, which creates different tactical implications).
  6. Toss a coin or draw lots to decide the order of play (which can be offered as a tactical option in its own right).
  7. State a time limit for tactical discussions between shoves.

Review points:

N.B. Before the game the facilitator should consider especially the timing of this game. It can take a long time if you have lots of teams and lots of coins. To speed up the game and/or create a quick icebreaker exercise, split the group into pairs, issue three coins per person, and change the rules so that all coins must be shoved in no order (a free-for-all basically) and the game completed within 30 seconds. This format has different tactical implications.

Bigger groups, more teams, and more coins, all require a bigger table.

Bigger scale indoor or outdoor versions of this game are possible using coloured tennis balls on a playground or a suitably marked floor or grass area, in which case a hula-hoop serves as an ideal measuring template.


ageing society exercise (icebreaker, creative analytical thinking, trends, forecasting, ageism, demographics)

The aim of the exercise is to get people thinking creatively and analytically.

The subject is how the increasing proportion of older people in society will change the world, but actually the subject can be about any large-scale trend.

The activity will prompt the use of visioning and imagination, and the consideration of big system changes, consequences, causes and effects.

In the case of an ageing society these changes are already upon us, so it's not a hypothetical exercise. The activity obviously also encourages people to think about ageism and age equality issues.

Specifically ask group members to consider and decide what they believe will be the single greatest effect in the next 1/2/3/5 years of the ageing population on their area of activity/responsibility/market-place - or on society generally - (years and area of impact decided by the facilitator, depending on the interests/responsibilities of the group).

The views of the group members can be discussed or presented or debated depending on the facilitator's aims and constraints of the session.

Review points can include:

Exercise variables at the discretion of the facilitator:


political qualification game (job skills, training, competence - and many other issues relating to competence and suitability)

Appreciating fundamental issues of competence and job profiling necessary for determining suitability, training and qualifications is quite a dry subject.

It can be brought to life by applying the thinking to a different situation - different from normal work.

Here's the exercise (in pairs or threes, or a discussion group):

Imagine you are responsible establishing a professional qualification or NVQ for a politician.

A parliamentary MP, or a government minister, or perhaps the prime minister.

Agree/nominate parliamentary role(s) as appropriate for the exercise.

If helpful structure your answer in terms of skills, knowledge, attitude/behaviour/personality style, experience.

And a couple of bigger questions of a more philosophical nature if you have time for them:

The facilitator can adapt this basic idea for group size, timings, and the precise training aspects of job profiling and candidate selection, development, qualification, etc., as will fit the group's needs and interests.

(Incidentally if anyone comes up with constructive and enlightened answers to the last two questions I'd love to see them..)


positive behaviour exercise (understanding positive behaviour/behavior concepts, karma, law of attraction, etc)

This exercise seeks to enable clearer understanding of positive behaviour and positive thinking, extending to the notion that positive behaviour produces positive effect or reward for the person (or group) acting positively.

Instead of trying to unravel the secrets of the karmic universe or the meaning of religious and spiritual life, we can perhaps understand better the effects of our own positive behaviour (or that of a group or entire corporation) by considering how we personally respond to the positive behaviour of others.

Ask group members to consider how they personally feel and respond towards someone who behaves in the following ways:

1. smiles a lot and is generally happy  
2. gives to others and wants nothing in return  
3. thanks others  
4. helps others  
5. listens to others without judging  
6. takes the blame or responsibility for faults  
7. gives others credit for successes  
8. absorbs negative behaviour from others with tolerance and understanding  

Points to review:

Extend some of the examples above to imagine long-term relationships and issues of trust, reputation, recommendation, willingness to do business with such a person, etc.

Extend the examples to the responses of many thousands of customers, to many positive behaviours of a corporation, (and then consider the opposite effects: i.e., responses of thousands of customers, and the knock-on consequences, arising from many negative behaviours of a corporation).

Positive behaviour of one person is sometimes immediately rewarded or acknowledged by others, but often the effects are not immediate.

Cause and effect can be separated by many years, and can be connected by many links in different chains of events.

However, positive behaviour in an organisation of many employees and actions inevitably multiplies and accelerates all these effects. The cause and effect cycle - good or bad - is dramatically shortened because there are so many interactions.

Positive behaviour is sometimes described using the analogy of ripples from a pebble thrown into a pond - the effects radiate far and wide, and one day reflect back helpfully in ways that are difficult to predict beforehand, or to measure afterwards. Positive behaviour in an organisation could be compared to hundreds of pebbles in a pond every day. Consider your own organisation - are they good ripples or bad ripples?

The term 'pseudo-scientific' rightly applies to most concepts linked with positive behaviour, because they cannot be measured and substantiated in conventional scientific ways. Yet millions of people believe strongly that goodness and positivity are more likely to be rewarded in life than selfishness and negativity. And almost without exception successful happy people seem to exhibit and aspire to positive behaviours.

The exercise should confirm how positively we each respond to positive behaviour (and negatively to negative behaviour). It's far simpler than karma.

Rather than try to find vast universal explanations for the way positive behaviour works, the cause/effect of positive behaviour is perhaps more easily explained by the general tendency for positive/giving behaviour simply and inevitably to attract and to generate positive responses, somehow, somewhere, sometime.

 

Concepts of positive behaviour are difficult to define and explain.

Vague terminology such as karma and religious or spiritual associations create further obstacles to exploring the subject.

Positive behaviour concepts are confused by lots of vague and emotive terminology and theories, e.g:

  • karma
  • 'what goes round comes around'
  • the law of attraction
  • the law of cause and effect
  • universal cause and effect
  • religious and spiritual linkage
  • 'do as you would be done by'
  • cosmic ordering
  • commercial packaging
  • 'positician' (one who acts positively, apparently..)
  • other mumbo-jumbo

This exercise offers a way to explore the essential meaning and benefits of positive behaviour, without reference or need to buy in to any of the above.

Intangible concepts like positive behaviour can often be better explored from a personal viewpoint, instead of using fixed definitions or rules.

Deep complex concepts like positive behaviour are a matter of personal interpretation.

N.B. In US-English the word is 'behavior'. In UK-English it is 'behaviour'.


'moneygram' activity/icebreaker (expressing and sharing perceptions about organizations, structures, systems, etc - and creativity sessions and teamworking)

This flexible activity is based on using coins to create a 'picture' or diagram of an organizational system or structure which is relevant to the group's work or learning.

The subject(s) chosen for the 'moneygrams' (coin pictures) are at the facilitator's discretion, and/or can be suggested by groups, depending on the situation.

For example, a subject could be a team, department, division, or an entire corporation, or a market including suppliers, customers, competitors, etc. Or a school, college, a community or an industry sector, or even a region or country, or view of the world.

If the main aim is to express/share perceptions of a work or business structure, then the choice of structure is obviously is significant, and the facilitator should ensure a suitable choice. If the main aim is instead to get people working creatively together (for instance young people in school, or a creative workshop session) then the choice of structure is not significant, aside from something that the group will find interesting, and the facilitator can allow the group to choose a structure for their 'moneygram'.

The room layout must enable people to make a display on a table or floor and for others to see the display clearly, or for the whole group to work around on a single large display on a table.

Coins are of course various values, sizes, colours, years and designs - both sides - and can be stacked, and some stood on their edges. As such coins are potentially a really interesting medium for creating pictures/patterns/diagrams which express ideas and themes of all sorts. The exercise provides a completely different way (unlike normal words, discussion, diagrams, etc) for people to interpret and present their own view of a particular situation. This enables a tactile, fresh, liberating and more objective way for people to express and share their perceptions.

The facilitator obviously needs to consider and decide the best way to equip the group with sufficient 'materials' (coins) for the activities. For example a mature adult group could be asked to use the coins from their own pockets and purses. A less mature group should ideally have the coins provided by the facilitator.

Complex themes and big require lots of coins. Happily 1p and 2p copper coins very inexpensive materials - in fact probably cheaper than plastic counters and play-money nowadays - and it's useful to have a plentiful supply of coppers, or whatever is your currency equivalent. Foreign coins add international interest and diversity if you have some. If the situation allows, you can ask group members to bring in their piggy banks. The creative use of banknotes, cheques and credit cards is not recommended for obvious reasons. Messing around with loose change carries few risks; bigger values are not appropriate for play materials.

If you have any doubts about using real money in the exercise then playing cards can be used instead, which offers another perspective and different interpretations.

Be mindful of the time available for the activity and limit the complexity of the subjects accordingly. You cannot expect anyone to map out the global commodities market or the future of the world wide web in a five minute icebreaker with a pocketful of change.

See also the organizational modelling activity (teambuilding games page 1), and the baking foil modelling games (this page below) which take slightly different approaches to the same idea.

The Johari Window is a useful reference model by which to explain and review the benefits and issues surrounding mutual awareness and perceptions.

The money slang and history page offers some entertaining facts and trivia on the subject.

As with any exercise much of the value comes from reviewing and discussing the issues arising from the learning experience, and where relevant encouraging people to determine their own preferred reactions. See the notes on experiential learning for additional guidance in this regard. An activity of this nature will tend to highlight various opportunities for future clarification and follow-up actions, especially for work-team leaders.


new world exercise (ice-breaker, or bigger exercise for leadership/team roles, multiple intelligences, life skills, analysis and reaction)

This is a flexible and fascinating scenario-based activity for groups up to 12 people and all ages. Split larger groups into teams and adapt presentations and reviews accordingly. Schools could potentially develop various extensions to this activity.

Ask the delegates to discuss in a group and answer the following question:

Scenario: Imagine the world suffered a catastrophic event like a meteor strike, plague or nuclear war, which destroyed most human life and all of the developments of the past century. A mixed group (age, gender, ethnicity, religion) of a few hundred lucky people has survived (it's helpful to agree where - anywhere - because location will influence some aspects of the approach to the question).

Question: If this group is to thrive and develop, what initial leadership structure would you suggest, stating 6-12 key roles? (Optionally and ideally ask delegates to justify their suggestions.)

Agree timings and presentation/review in whatever ways are useful to the delegates. The number of roles can be the same as the number of delegates, especially if you choose to extend the activity.

The exercise can be extended by adding any of the following supplementary questions, which can (optionally) be approached as if the delegates are the survivors leadership team, allocated the key roles identified.

Roles can be allocated via volunteering or some other group process, at the facilitator's discretion.

Optional supplementary questions:

You - and/or the delegates - will be able to devise further questions relevant to your own training/learning situation.

There are potentially thousands of useful reference sources which can be incorporated within an exercise like this, really anything you are currently seeking to bring to life and provide context for application. Here are a few examples:

The activity is very flexible. It can be shortened to a two-minute icebreaker, simply to agree the 6-10 roles, or expanded to incorporate all sorts of issues and reference models and tools, depending on the development aims and needs of the delegates.

To shorten the exercise into a quick icebreaker simply state the scenario and ask delegates to take 1-2 minutes to think of 3-6 leadership roles. Then quickly gather and count the suggestions on a flip chart or wipeboard, and close with a quick review of the most popularly suggested team roles. Relate to Multiple Intelligence theory or Belbin's team roles theory or another suitably relevant team roles/skills reference model.


helium stick games (team building, assumptions, organising tasks, problem-solving)

This is a classic teambuilding game, and an amusing exercise around which to design icebreakers.

For teams of three upwards, subject to the type and length of 'stick' used in the activity.

This explanation includes games variations, and very easily improvised ideas for the stick equipment - as the facilitator you do not need to buy anything.

The basic exercise requires all team members to:

The tendency is for the stick to rise, hence the name of the exercise, because the collective force used to keep fingers in contact with the stick is greater than the gravitational force (weight) of the stick. For this reason use a stick for the exercise that is light enough for this effect to occur, given the number of people in the team. For example a broomstick is too heavy for a team of three people, but would be fine for a team of ten. See the suggestions for stick types per team size below.

Other rules and guidelines:

Games variations:

Ideas for sticks and team sizes (rough guides):

Review points examples:

As a facilitator use your imagination. The 'helium stick' exercise is amusing and effective its basic format, and can be adapted in many ways to support many different themes related to team-working and problem-solving.


david davis resignation speech

The remarkable 12 June 2008 David Davis resignation speech provides a wonderful unfolding case study for all sorts of teaching and training areas.

See the discussion examples, tips and clip on the training clips page.


secrets of success exercises (ice-breakers, demonstration and discussion of what enables business success)

This activity takes about three minutes in its basic form and requires just a flip chart or equivalent.

Ask the group to take a few seconds to think (silently and individually) of someone they know who is successful in business. Tell the group that they do not need to name the person they are thinking of.

Then ask the group to think (again silently and individually) :

"What is it about that person that enables them to be successful?"

After ten or twenty seconds, ask the group to call out the words they are thinking of.

Write the words on the flip chart.

When you have about eight or more words on the flip chart, ask the group for their comments and observations about the words.

Specifically:

"What type of characteristics are (most of) these words?"

The answer every time is that the words will mostly or entirely describe attitudinal characteristics. Not skills, not knowledge, and not experience. The words will always largely represent attitudinal factors.

Develop the discussion in whatever way suits your purposes and session.

With positive attitude we can do anything. Attitude also governs how we develop skills, knowledge and experience. Attitude - in whatever way works best for each of us, because we are all different - is the singlemost important factor for success in anything.

The exercise most obviously relates to demonstrating the enabling factors for business success, but the factors and exercise can be applied to any other success in life too.

This basic activity is a simple quick controlled exercise led by a facilitator using a flip chart, but the idea can be developed in many ways to add extra interest, group interaction, and depth, for example:

Useful reference models and materials are Blooms Taxonomy (to appreciate the difference between different types of personal development), Erikson's Life Stages Theory and Personality Models (to help understand what influences our attitudes). Also NLP and Transactional Analysis are useful models to help understand how it is possible to change our attitudes.


change exercises (illustrating and experiencing dealing with change)

Here are some simple quick ideas to help demonstrate the brain's reaction to change. They are based on having to accomplish a simple everyday task in a different way:

Examples of simple tasks to which the above alternative methods might be applied (where safety and practicability allows):

Not all tasks can be matched with all methods, for example making a cup of tea blindfolded is not very safe. Using a keyboard outside in the rain is neither safe nor practicable. Use your imagination and common sense to devise interesting and memorable combinations.

Different methods (types of change) create different pressures - on different parts of the brain - and these effects vary according to the individual.

It does not matter that the methods are mostly ridiculous - the point is to demonstrate and experience the different pressures of different types of change.

Observe and review how different people react in different ways to different methods. We do not react to change in the same ways. Empathy for other people's feelings is therefore crucial in managing change affecting other people. Motivational and attitudinal models such as those developed by Maslow and Erikson help explain why people react differently to change. One person might feel terribly threatened by a certain change which another person can take in their stride. Personality has a big affect too, for example, steady dependable people can find change more challenging than spontaneous intuitive people.

Change of any sort is difficult ultimately when:

Change can be especially frustrating if it involves re-learning something which under a previous method or system was achievable competently (see conscious competence model) - because the brain can imagine and remember being competent, which can cause a sense of loss or failure relative to past experience.

The tasks and different methods above a just a few examples. You will think of many others more suitable to your own situation.

There are many more activities on this website which address change from more of a mental perspective instead of the physical examples above. Johari Window activities address a particularly useful aspect of change, i.e., self-awareness and exposure to other people's impressions of self.


charades icebreaker (session warm-ups, icebreakers, creativity, alternative sources of ideas and inspiration)

This icebreaker or exercise combines the traditional charades party game with thinking about work/management (or any other) principles, the central themes and meanings within them, and the value of using non-verbal themes ('vehicles') in conveying an idea, concept, etc.

The activity is relevant for any group with roles or interests in training, teaching, team-leading, coaching, presenting, advertising, marketing, design, and communications generally.

Basically the exercise is for group members individually to think of and then silently 'act out' a song, a film, a book or a play, etc., which illustrates a particular aspect of work, business or management, or any other key message relevant to the group.

The exercise teaches and practises the method of using a vehicle (in this case a book/play/song/film - or other categories if you wish) to convey (and illustrate and emphasize) a message (or a concept or any other important communication).

It's for young people as well as grown-ups, and encompasses many of the 'multiple intelligences' - potentially connecting bodily/artistic/musical with logical/language/interpersonal capabilities.

The task concentrates people's minds on the central message and meaning within their chosen principle, and also prompts thought and discussion about using themes and different media and senses to reinforce or deliver an important message, as distinct from using words alone, which are often not the most powerful or memorable way to convey an important point.

The sequence of the activity is:

  1. Think of a simple message or rule or principle of management/business/or other relevant function.
  2. Now think of a book or a play or a film or a song which represents this principle - the 'vehicle' which carries the message.
  3. Next think how you can act this book/play/song/film silently to the group, using only gestures (as in the party game charades).
  4. Finally each member is given a minute to perform their charade to the group in turn, while the group has to guess the book/play/song/film, and (not so easy) the principle that the 'vehicle' represents.

The task also demonstrates the value of using simple clear themes and communications - especially non-verbal signals - that an audience (staff, customers, or any other target audience) can readily relate to and recognize, without the need for lots of explanation and description.

If necessary brainstorm and agree the rules for charades, or prepare a rules sheet and issue it, so that everyone has an equal chance for the charades stage of the activity. Here is wikipedia's charades rules. You can use a much shorter set of rules to speed up the exercise, since the point of the activity is to think about themes and messages rather than become experts at charades.

You can also award points to group members and to performers for correct guesses of book/play/song/film, and for close and correct guesses of the principles represented.

The activity can be run as a much quicker icebreaker by removing the charades element, and simply asking group members for their suggested themes and vehicles rather than acting them out.


seasonal icebreaker (session warm-up, icebreaker, discussion-starter for virtually any work-related subject)

For groups of between four and twenty people - minimum eight ideally.

Duration of activity is between five and fifteen minutes, although the exercise can be extended if further discussion is warranted, for example if exploring implications of issues arising.

Split the group into four teams.

Draw lots to allocate a season to each team: Spring, Summer, Autumn (Fall), Winter.

The task for each team to identify as many seasonal factors related to and influential upon work/business/sales/customer-service/HR/recruitment/training (or any other function relevant to the group, at the discretion of the facilitator) for their allocated season.

Give a time limit for the task - anything between a minute and five minutes will be okay. Of course you can give longer if you want to make the exercise more challenging and strategic, rather than seeking quick headline points as would apply for a speedy icebreaker.

Organise/facilitate presentations and discussion accordingly.

This extremely flexible exercise encourages and enables thinking and subsequent discussion about how situations, demands, needs, priorities, etc., change according to circumstances (predictable events, trends, etc).

Discussion can be extended to the implications of the identified effects and how to deal with them.

The principle - using seasonal perspectives - obviously focuses on seasonal factors, but can be used to emphasise the need for awareness and adaptability in management, planning, self-motivation and awareness, etc., in relation to all types of changes in causal and influential factors.

The more we think about what is likely to happen, then the easier we can plan, and the fewer surprises we have.


dice exercise (sales planning, marketing, sales strategy, selling effectiveness, time management, maximising your productivity)

N.B. Die is singular for dice not plural, as I ridiculously stated when I first posted this item, (thanks M Burgess).

This is a quick simple activity for a meeting or training session. The activity illustrates some important lessons.

Approach a salesperson (or person with similar responsibilities) with a handful of dice. Hold out the dice, handing just one to the person. Avoid encouraging them to take the other dice.

Then ask them to throw six 'sixes' in thirty seconds to achieve success or win a small prize, while you (as the facilitator) continue holding the remaining dice in your open hand.

Expect the thrower to build up to frenzied activity as you count down the seconds aloud.

Some succeed, some don't. The lessons of the exercise are in the review.

The learning points are:

You will uncover more examples related to your own situation which will arise from this powerful yet simple little exercise.

Chiefly the exercise is for sales people, but can be used for anyone with responsibility to plan how to use their time, and especially how best to direct their efforts in order to maximise results and rewards.

Anyone with average skills can easily out-perform the most skilful operator if they target their effort more strongly and effectively.

Success does not only depend on what you do. Success depends mostly on where and how determinedly you do it.

Note: Technically 'die' is the singular for dice, and dice is the plural, as in the famous expression 'The die is cast', which is an interesting item of trivia, not least because it is also connected to the expression 'crossing the Rubicon', if people are likely to be interested.

Thanks to R Chapman (no relation), for the contribution of this excellent exercise.


shoe-wear and foot wear (icebreaker exercise, discussion about self-awareness, different people-types, johari-type development)

Mind and body are connected.

Here are some simple quick questions to prompt thought and discussion about that notion. The activity is useful as an icebreaker especially because it is active and usually humorous.

Look at the backs of the heels of your shoes. Do you wear your heels down on the inside or the outside, or in the middle? Is the wear the same for each foot?

To what extent is there a relationship between our personality and the way we walk? And additionally (or alternatively), how does our footwear reflect us as individuals?

Discuss with other people your and their reactions to these questions.

The facilitator can organize the groups, feedback, discussion, etc., to suit the situation. The Johari Window model is helpful in explaining the value of self- and mutual-awareness.

Discussion can be developed in various ways. 'Nature versus Nurture' (genes v upbringing) is often an interesting perspective when considering what makes us the way that we are. Also, the subject of our feet has several strong emotional and cultural connections, which can raise interesting questions about human behaviour and feelings from various angles.

Other ways to develop ideas about mind-body connections, for self-awareness and awareness of other people; types, personalities, styles, attitudes, needs, etc:

N.B. Given the nature of this subject, the facilitator should consider any potential discrimination implications.


how many 'f's?... (icebreakers, assumptions, checking details, the mind plays tricks, seeing is not always a basis for believing)

A quick puzzle with various uses.

See "How Many Fs?" on the puzzles page.


'a senseable friend' cards activities (icebreakers, problem-solving, creative thinking, hidden issues, johari, etc)

I rarely pick out a product on these pages but this one warrants inclusion because it's so different and appealing.

Developed by Peter Middleton, 'A SenseAble Friend' is a pack of 81 triangular cards, each carrying words or phrases designed to provoke and enable reactions, thoughts or discussion.

The cards can be used alone, or by a facilitator with a group, and as with other activities teams of three work well.

The cards can be used in a quick free-flowing and spontaneous way for activities such as:

  • icebreakers
  • problem-solving
  • brainstorming
  • uncovering hidden issues
  • johari window-type development, e.g., developing mutual awareness among teams
  • exploring needs and priorities not revealed in normal discussion
  • a basis for observation of people - for facilitator, team-leader, or among team-members
  • exploring and developing relationships
  • personal reflection, thinking outside of the box, breaking free, etc.

The approach, explained via simple and flexible instructions, is highly intuitive, and yet is effective with process-oriented folk as well as with intuitive types. From personal experience I can vouch for the strange power of the cards, which definitely seem to tap into the unconscious in ways that conventional development systems and methods do not.

The product would be an excellent addition to a facilitator's toolkit, or simply keep a set on your desk. Trust your unconscious - ideas will echo and return in ways you might not expect.

See Peter Middleton's A SenseAble Friend.

(My thanks to Soleira Green for drawing my attention to Peter and his concept.)

 


Why 81 cards?...

The design evolved from study of scientific, psychological, theosophical and spiritual teachings.

In our lives, contrast, or 'natural paradox' is always present. The opposites in us exist comfortably at the same time. They do not need 'fixing'; they exist to provide clarity. Some relate this to 'duality'. Jung's theory, for example, offers some explanation, among other ideas like yin and yang.

To give meaning to these opposites and decide who we, we need a third element: consciousness.

Aside from this three sided model, our lives can also be represented in terms of four perspectives: physical, psychological, spiritual and divine.

The 81 cards evolved to reflect this structure of three to the power of four (3 x 3 x 3 x 3 = 81).

There is more to the design, but this essentially explains why there are 81 cards.


'sell a region' diversity game (diversity awareness, teambuilding, presentations, research, understanding other cultures)

For group sizes of nine and upwards ideally. A group of eight split into four pairs is probably the minimum. Whatever, split the group into the teams you'd like to work together. Team sizes can be between two and five people. Teams of three generally work well. For larger events bigger teams will work well, subject to finding roles for everyone. Consider the total presentation time available and the total group size to arrive at optimum size of teams.

For example - three teams of three would be fine for a small group event, or ten groups of five would be okay for a conference. For groups of more than 50 you can devise supporting roles (coordinator, props, equipment, MC, scheduler, creative, etc) within teams to enable bigger team sizes.

This activity requires that people are given time before the event to research and prepare. It is possible to run the exercise in a 'lite' version by offering research facilities at the event, but the benefits of the activity are much increased if people and teams have the opportunity to discover information.

The exercise can also be adapted for individuals to work alone, and could potentially be used in a group selection recruitment event, in which case group members people should be given time for research and preparation before the presentation day. A smaller group size, say four or five people, is viable for the exercise if based on individual presentations.

Having determined the teams, allocate a part of the world to each team (logically relating to the regions/countries that chiefly feature in your diversity issues) - or invite the the teams to choose their own countries/regions, subject to your guidelines and situation.

Each team's task is to prepare and then deliver a team presentation 'selling' their region to the group or conference, imagining the audience to be seeking a holiday home or the holiday of a lifetime.

Team members are responsible for researching and preparing the following aspects for their presentation. The number of aspects is variable and at the facilitator's discretion, and should ensure there is sufficient for each team member to be involved:

During the presentations, for which you should issue appropriate timescales, the members of the conference or group vote on the best presentations according to pre-announced criteria (examples below), and as an additional incentive you can ask each team to buy a prize (representing their region up to a stipulated value, depending on your budget.

The winners of each category can choose their prize from the pool.

Awards categories examples:

The activity offers lots of flexibility for adaptation to suit your particular circumstances and development aims. It challenges people to discover new positive things about other parts of the world, to work in teams, and then to share their discoveries with the group.

A neat addition to the exercise, if the situation allows, is to appoint some team members as roving 'cultural advisors' to other teams if among the group you have people with background or knowledge in the allocated regions, and if you are very clever you could actually select and allocate the regions with this in mind. To achieve a competitive balance each team should be able both to offer an adviser and to benefit from the help of an advisor from another team.

This exercise can also be adapted to provide a more modern and meaningful interpretation of the desert island or plane crash stranded survival exercise, which essentially encourages group members to identify resources and to formulate a plan of action.

To do this, adapt the presentation instructions thus:

Purpose of the presentation: to identify a plan for surviving and thriving on a personal or business level (in your allocated region/country).

This obviously does not carry the aspect of desperation present in the traditional 'stranded' exercise - instead it gets people focusing on real issues of diversity and personal challenge in a more useful sense.


animal perceptions exercise (self-awareness, team discussions and mutual awareness, johari-type development)

This is a simple, enjoyable and thought-provoking activity for workshops and team-building. This exercise should be positioned as mostly fun and to prompt reflection, discussion, etc. It is not to be presented or used as a scientific assessment of personality or attitude, and certainly not as an assessment of good or poor skills or temperament.

I am grateful for its contribution by Shwetha Singh, a post-graduate in psychology, Punjab University, India.

Ideally start the activity with some discussion about how other people affect one's own self-perceptions - for example:

"How do significant people in our lives affect the way we perceive ourselves?"

This discussion should prompt people to think about their own self-perceptions.

Next, ask group members individually to rank the animals below in order of their personal preference.

 Lion Dog Parrot Elephant Rank these animals 1, 2, 3, 4 in order of your preference or liking for them.
Write down the order.
You can keep your list private if you wish to.
There are no right or wrong answers.

Group members do not need to reveal their chosen order, but may do so if happy to in the subsequent discussion.

When group members have decided and written their list of the four animals in order of preference, you can then reveal the key for interpreting the results.

You must emphasise that this is mostly for fun and to stimulate reflection and discussion. People may keep their preferences and interpretations private if they wish.

Key to Order and Animals     Dog Lion Elephant Parrot
1 How you want others (significant people in your life) to perceive you today.   friendly, faithful, loyal, supportive, protective, dependable, reliable, trustful, trusting, solid, keen, hard- working, loving       dominant, fearsome, independent, decisive, proactive, isolated, aloof, leading, critical, objective, detached, focused, fearless       tolerant, passive, cooperative, respected, big, strong, controlled, calm, indomitable, revered, wise       lively, fun, free- spirited, sociable, amenable, popular, attractive, cheerful, passionate, spontaneous     
2 How you believe you are actually perceived today by others.  
3 How you'd like to be perceived by others in the future.  
4 How you actually truly want to be - without influence of what other significant people in your life feel and think about you.  

 

Some discussion points:

Underpinning theory and further reading if desired: Carl Rogers' ideas about Ideal Self and Real Self, and Sigmund Freud's theories, notably relating to animal personalization and influences of significant others (people in our lives).

I am grateful to Shwetha Singh for the contribution of this exercise and assistance with its adaptation. This exercise is not presented as a validated or scientific instrument. Please use it carefully.


christmas quizzes

Free Christmas quizzes - Quizballs 48 (30 questions and answers) - and last year's Quizballs 29 (20 questions and answers)


listening games (listening, interpretation, understanding, speaking, creativity)

Exercise 1. First here is a quick self-contained ready-made listening exercise (ack Claire Leach) which focuses on listening only.

Exercise 2. The activity which follows is different to the ready-made game above - it enables a group to devise their own exercises and therefore includes aspects of creativity and team working in addition to listening.

This second exercise is an activity idea chiefly for demonstrating and developing listening, understanding and interpretation abilities, but also for general communications and creative and competitive team working.

Split the group into two or more teams of up to five people per team. Split larger groups into more teams and adapt the exercise accordingly - it's very flexible.

Each team member (or a given number of people per team) must read out a passage from a newspaper or other suitably detailed text to the opposing team or teams.

Rotate the reading around the teams in turn rather than have each team perform all its readings one after the other.

Teams must listen to the readings so as to answer questions later, posed by the team asking the questions. Taking written notes while listening is optional at the discretion of the facilitator. If useful and relevant to the skills required then include this aspect.

When all the passages have been read, each team must then devise and ask the other team 5/10/20 questions in turn about the passages they've read.

Optionally the questions can be devised before the readings, which makes the listening challenge easier since there is no interruption or distraction between the readings and the questions.

The winning team is the one to answer most answers correctly. The facilitator can award bonus points for answers which demonstrate particularly good interpretation of the subject matter included in the readings.

Adjust the many variables of this activity to suit your situation, notably: structure teams number and size, number of readers, length of passages, number of questions, etc., according to time and group size, and level of difficulty required.

Here's an example:

The activity format can be varied too, for example breaking the questioning and answering into two different sections, so that teams have a chance to work on their answers, which adds the extra difficulty of noting or remembering the questions properly too.

Introduce more fun or additional technical aspects by issuing amusing or obscure or very specific reading material.


money exercise (ice-breaker, talking point, focus on observation, taking things for granted, noticing things right in front of us)

This is a quick and very easy ice-breaker or scene-setter.

Everyone uses money - notes and coins - most days of their lives. Coins and banknotes are a part of our lives, and yet like other vital and ever-present aspects of our lives, their familiarity and constant presence cause us to ignore their details.

The same can be said of our friends, our families, colleagues, our own bodies, the world around us. We go through life taking it all for granted, and only miss something when it is gone.

To illustrate the point ask people (individually to write down) how many designs they are aware of on a pound coin. In countries other than the UK choose a suitable equivalent coin or banknote which has many variations.

Then ask people to look in their pockets and purses (manbags?... the world is changing, another story..), and show and tell as a group how many actual different pound coin designs exist. You will be surprised.

Arguably no harm comes from failing to appreciate the detail, variety and subtlety and purpose of all the designs of our coins or banknotes, but could we pay (pun intended) more attention to the detail, variety and subtlety that exists in other aspects of our world - people especially?

The world opens to us when we become more open ourselves to what and who are in it - then we see more clearly the opportunities and bigger priorities we might have been ignoring.

Ask the person next to you: "Tell me something important about you that I don't know." Again you will be surprised.

With a little effort we can see and enable more to happen, or we merely continue (quite understandably) to focus on our own very narrow priorities and view of the world, which when we take a wider view often don't seem to be so important after all.

The picture shows nine of the pound coin designs. How many others can you find? What do they denote? There are fourteen in circulation (as at 2007). See the Royal Mint pound coin page for full details.

For more supporting trivia and information about (mainly British) money see the money history and slang page.

   pound_coins_exercise


conkers and acorns activities (various themes for discussions and exploration)

A seasonal activity if ever there was one. These ideas are more for young people than for grown-up work environments, although for some there will be connections with work issues. Usefulness and effectiveness will partly depend on openness to intuitive learning and exploration. Various exercises and opportunities arise from these fascinating fruits, for example:

world conker championships

wikipedia conkers

North American Indian acorn recipes

how to whistle an acorn


competitor-partner exercise (competitor intelligence, competitor research, different perspectives, seeking and finding positives and opportunities instead of difficulties and threats - choice over instinct - collaboration rather than conflict)

The assumption is normally that a 'competing' organization or person can only ever be a competitor and a threat, to be attacked, defended, undercut, or beaten or fended off in some way.

Such tendencies commonly stem from instincts which give rise to basic human survival behaviours like: tit-for-tat, retaliate before being attacked, to see threats rather than opportunities, and to defend rather than expose our own vulnerabilities, etc.

There are good reasons however for taking a more modern rounded collaborative view of people and organizations that operate in our personal or business space or field or market.

The first law of cybernetics explains a crucial benefit resulting from considering and choosing our responses rather than defaulting to instinct (or worse still defaulting to the assumed or inherited instinct of others, or convention, tradition, status quo, expectation, etc).

Much energy is wasted developing and implementing competitive strategies, which often can either be avoided altogether (because the threat is vastly lower than believed) and/or which can better be channelled into collaborative partnership strategies (which can produce far better outcomes for all concerned).

This exercise (which can be simplified or extended) encourages a more sophisticated approach when responding to organizations in markets (or people within work teams) normally viewed as competitors or threats.

Split the group into teams or pairs or individuals as appropriate for your situation.

Allocate or ask the participants to identify an organization (or group, but can be a trend or a development) that they consider to be a competitor or threat. In certain situations choices can be kept private, for example where the exercise deals with people and relationships.

Validate the selections (in light of the remainder of this exercise, so that the subjects are relevant and helpful). Obviously this is more appropriate for commercial competitor situations. Where the exercise is used for private personal relationships just ask people to double-check themselves that they have chosen a suitable subject.

Ask people to think carefully about their chosen person/organization, according to the factors in the appropriate grid below (the grids are different for organizations and people), and particularly to cast aside all assumptions and historical beliefs and practices.

The factors can be adapted according to the circumstances, and for more complex situations (notably commercial competitor and market analysis) can entail quite detailed research (separate from the session, or part of the session, depending on the time available and local situation).

Essentially the exercise weighs the pros and cons of each factor from the perspective of competitor and partner.

Emphasise to participants when making the assessment to look continually for a fit between the other organization and their own situation and capabilities and needs.

You will often be surprised that there are far more reasons to collaborate than to persist with habitual aggressive or defensive competition strategies and responses.

This is the age of collaboration. We can all benefit by checking old assumptions.

market competitor/partner grid

  as competitor? as partner?
factor  pros cons pros cons
offering (products, services, added values, people, strategic, philosophy, ethics, culture, range, USP's, price, qu